I ask because Oathbreaker isn't really themed for characters who are trying to be better, your abilities are bad, your tenets are heinous, and your unwillingness to repent or seek atonement (which doesn't automatically mean to fall back into your old oath) is where your new powers are thrust on you by darkness. To be clear, the character is going to be evil right? They're not tearing down the current system because they believe its unjust, they're tearing it down because they want to, it wronged them personally and that's not good.
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We’re allowed to use any published works. The character wants nothing but to tear it all down. Talking heresy, sedition, and an end to the corruption.
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A few months later the character, now a broken soul, hunted by the religion he once cherished, is in a filthy ale house surrounded by a few likeminded others. In one moment the years of indoctrination and control are laid back to show the rotting core of a diseased system. But the damage is done the children are dead. The character lashes out, killing the other Paladin. ‘For the lord’, spoken by the other Paladin He crushes the boy and lays into the children. One boy in the front barely waist high to the character stands in front, tears in his face a small knife held in front of himself. They burst open the door to find a group of children huddled in the room. Sweeping through the innards of the small keep they find a storage room door locked from within. The final two Paladins are put into a rage of vengeance sweep in and cause considerable destruction, killing everyone. Upon arriving his lance is set upon by these evil peasants and 3 of the 5 other Paladins are murdered quickly by treacherous traps. The character has been sent out to bring order to the world and only a few missions in he’s ordered to destroy a small enclave who are seditious and unholy. The world itself is run by this ancient oppressive theocracy where the top 1% take from the 99% as their divine right. The others have played a bit together.īackground of the character is that he’s a strong willed Aasimar that’s been indoctrinated into the dominating religion. The guy DM’ing has played a fair bit and DM’ed a bit. Thematically, it's so you can have Sith to fight against your Jedi (or let your players play a redemption arc without requiring a rewrite of the character as a different class, or just let them play different flavors of bad guy if that's what you want to do), it's not really the rules' job to tell you the whys and wherefores when they aren't mechanically relevant.Hello folks! I’m new and haven’t tried D&D before.
![oathbreaker paladin dmg oathbreaker paladin dmg](https://i.pinimg.com/originals/db/5c/fb/db5cfb31c662017a470b7b1efd0bf59b.jpg)
I'm not sure why it's necessarily a bad thing for the game rules to leave a question that may vary from setting to setting open-ended (which is what the post I was replying to seemed to imply). Could be because the gods in your setting have a sick sense of humor. Could be because being a paladin is a metaphysical state that comes from within the Paladin rather than an external source, and once you've achieved that state you can only change it, not lose it. Could be because dark powers seek out fallen paladins and offer them a taste of what they lost due to their failings. Could be because becoming a Paladin makes you a vessel for power, and when you break the oath that power doesn't leave so much as sour. Click to expand.That'd be an interesting metaphysical question to ask in a campaign if you wanted to focus on it.